The latest expansion to the free-to-play Action RPG Path of Exile: Ultimatum is now available on PC.
Significant updates were added to the Ultimatum deployment for Path of Exile along with the addition of Trialmaster.
It also includes rewarding challenges with Rewarded Published Ultimatums that provide rewards to players.
There are also modified reward systems as well as new Skill and Support Gems that are themed around blood and give players strong advantage over advantages.
In support of the amount of content brought along with the Ultimatum expansion, Grinding Gear Games released some content -focused information over the past week:
- Rewards Challenge
- Balance Manifesto
- Full Patch Notes
- Item Filter Information
- Details of Full New and Modified Gems
- All Rebalanced Essences
- Live Q&A vod with streamer ZiggyD and co-founder and CEO Chris Wilson  Community podcast with Lead Designer Rory Rackham
When the Ultimatum deployment was launched, there were some issues with running the slow queue. Slow to the point it took some players two hours to get into the game.
According to top game developer Chris Wilson, the issue was caused by human error. This error resulted in not running a "trickle migration" which caused it to be slow to empty the queue. As a result, the studio disabled the move but it kicked out most players every 10 minutes or so.
"It's not pretty," Wilson said. "Aside from the disastrous ruin of our launch day, it has always seemed to us because we were mindful of changes in the world's infrastructure. We thoroughly tested them internally, peer code tested them, alpha tested them. and ran large-scale load tests up to higher player capabilities than on launch day.We even went on to deploy some of the environment changes to the live realm database a week in advance to get real user loads on them just in case. But it still enforces hard at checkout. "
So far, server stability seems to have been fixed, but some gamers have been a bit confused because of some streamers were able to bypass the slow queue, due to the fact that some were paid to play Ultimatum for two or more hours at launch (thanks, Eurogamer).
According to Wilson, Grinding Gear games arranged to pay for two hours of streaming, and when the expansion launched, they ran into the login queue "
" It was close to you can get by literally setting a big pile of money on fire, "Wilson said." So we quickly decided to allow streamers to bypass the queue. Most streamers aren ' t asked for here, and should not be held accountable for what happened. We also allowed some other streamers not involved in the campaign to also skip the queue so that they were not on the back foot. "
Wilson admitted that this move was" clear that was a mistake, "and instead of offering viewers something to watch while they waited in line," it hurt all of our players who were eager to enter the game and didn't. "
"It's perfectly understandable that a lot of players are unhappy about this," Wilson said. "We will not allow streamers to bypass the login queue in the future. Instead we will make sure the queue will work better so that it is a quick process for everyone and always a fair field of gaming. We will also plan future marketing campaigns with contingencies in mind to better handle this type of situation in the future.
“It is fully understood that many players are unhappy with whether how it now went to many facades. This post has no intention of trying to convince you to be happy with the outcomes. We just want to give you some insight into what happened, why it happened, and what we do about it in the future. We are also not satisfied with it either. ”
The Ultimatum expansion will arrive on PlayStation 4 and Xbox One on April 21.
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