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What We Want From BioShock 4

There’s always a city. There’s always a lighthouse. There’s always a man. There’s also always an opportunity for a company to create a new game in a franchise to make some money, and while I recognize that’s exactly why a fourth BioShock game is in development, it’s hard to stop myself from growing more and more excited about what it might be. 

BioShock Infinite, the last in the series, was released in 2013, and at the earliest, the next one, now in development at 2K’s new Cloud Chamber studio, hits next year. That’s a massive nine-year gap, which has hopefully given those at Cloud Chamber enough time to stir on what a new BioShock game needs and doesn’t need – it has for me, at least. 

Ignoring rumors of above-ground and underground cities and Antarctic metropolises – because after all, those are just rumors until Cloud Chamber reveals what it’s … Read more