When I was a teenager, I bought a luxurious statue of Samus Aran. Produced by high-end memorabilia company First4Figures, this is a loving recreation of his Varia Suit, as seen on Metroid Prime. At that time of my life, it was a particularly significant purchase-a penniless student, the couple hundred expenses were a major compensation. I chose to pick it up for a simple reason, though: Samus is one of the coolest characters in video game history, and if I can do one big thing to decorate my shelves, he seems the perfect fit .
From Samus. Except, of course, for when he's gone. Samus had a rough time of it. His reward for starring in one of Super Nintendo’s best games, an always-classic, was a break in the generation. His return to Metroid Prime is explosive, but it also feels like sometimes Prime isn’t fighting for what his original Japanese creators wanted for him – they continued the story that started on the NES and released Prime on a kind of sub-series status. Then it seemed the staff’s legacy began to catch up with him – a heightened desire to tell a thrilling, engaging story around his exploits began to grow.
That's probably the crux of the problem with Samus. People love him as a character – and that’s why the developers want to add to his legend through deeper storytelling. Not all lands. That means Sometimes Samus is great – and sometimes not so much. For my money, the more time given to pontification about the woman wearing armor in detail, the worse she gets. It all reaches a climax with the Wii’s Metroid: Other M, a game that gives the temptations of anime story machines so much rubbish that despite actually being decent play, it’s critical which have been pan-pan and commercially labored.