Twenty years is an obscene amount of time for Morrowind to have existed. Rude, frankly. For it to still be so eminently playable, for its influence to still be so acutely felt on modern games after two decades – which may as well be two centuries in a medium so entangled with technological advancement – is nothing short of astounding.
As much time has passed between us and Morrowind’s release as had passed between it and the launch of the Commodore 64 in 1982. Back then, the big RPGs were Ultima and Wizardry. Hugely influential in their own right, they set the standard for role-playing games as computerised versions of their tabletop equivalents. Arcane stat sheets. Numerous, baffling game screens with confusing user interfaces. And, for those with the patience, utterly enchanting; vast worlds to explore, full of little towns to mooch around in and characters to converse with and/or … Read more