Electronic Arts has patented a dynamic difficulty system that can predict and respond to the player's mood, and appears to be directed at making your gaming sessions longer. .
The patent was filed in October 2020 (thanks GameSpot) and made available for the public to see by the end of March 2021. EA itself calls the tech ' Dynamic Difficulty Adjustment ' and this in-game application certainly seems interesting.
As with the patent, the system was built to "perform automatic dropping of grain difficulty" in such a way that the difficulty with spikes and dipping is "indeterminate by a user."
The goal of the system, it seems, is for EA to predict gaming habits and move challenges within the game to better keep up with you. The system will be able to trawl on your previous gaming activity to "generate a game maintenance prediction model that predicts an indication of … Read more